Comic Con: Ghostbusters

by Aggro Me on February 25, 2009

I really loved the first Ghostbusters movie…it’s probably one of my all-time favorites.  I know a lot of other people love it as well so I wasn’t surprised that the Ghostbusters game booth at New York Comic Con was packed with fans at all times.  However, I did manage to make my way through the crowds and get an actual hands-on with the X-Box 360 version of the game.

The first thing you notice about the game is that the graphics are pretty awesome.  All of the characters look amazing and there are tons of little details everywhere.  The animations are also really tight and the proton streams look appropriately cool.  Things even get a bit messy, as a Ghostbusters game should, and it’s really cool to see your character get covered with slime.  The reps were talking about how they really strived to make this game authentic and it seems like they succeeded because the game looks just like you would expect the Ghostbusters world to look like.  For example, the proton packs are really detailed and convincing.  This authenticity is helped by the fact that all of the original actors apparently provided voice acting.

The action is really fun (it’s a third-person action game) and it’s great to nail ghosts with your proton stream.  You can even slam them around and stun them so they are easier to trap.  There seemed to be a wide variety of ghosts, even in the demo, and I liked their animations.  Oh, you can’t just hold down on the proton stream button forever.  The longer you blast away, the more your pack will overheat and your proton stream will become more unstable and harder to control.  It’s pretty fun to wrangle a wayward proton stream.  Actual captures seemed a little tough, at least for me…but I only had a limited time to play.  

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